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 First peek at GH:A gameplay

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Cyberwaste
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PostSubject: First peek at GH:A gameplay   Wed Apr 16, 2008 10:03 pm

This video on YouTube.

Well, we have a "Sweet Emotion" medium chart and not much else... Still not worth the money honestly.
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ajKozack
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PostSubject: Re: First peek at GH:A gameplay   Wed Apr 16, 2008 10:26 pm

I'd rather see an expert chart but it is better than nothing. Though the scenery looks cool.
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Leaf
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PostSubject: Re: First peek at GH:A gameplay   Thu Apr 17, 2008 6:29 am

Wow. That guy sucked balls;
I'm totally buying it.

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Tride
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PostSubject: Re: First peek at GH:A gameplay   Thu Apr 17, 2008 1:36 pm

Wow... that loading time was long.
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Fugitive
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PostSubject: Re: First peek at GH:A gameplay   Thu Apr 17, 2008 1:39 pm

Looks unfun. Even if they were more complicated chord sustains in Expert, I'd guess that it is boring.
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GHCity
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PostSubject: Re: First peek at GH:A gameplay   Thu Apr 17, 2008 2:57 pm

Wait for Expert to see how overcharted all the songs are...
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Fugitive
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PostSubject: Re: First peek at GH:A gameplay   Thu Apr 17, 2008 3:25 pm

How can they overchart that? Unless they make the sustain 20nps strumming parts and claim that the notes are just so fast it sounds like a sustain in the song. Razz
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Matthew
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PostSubject: Re: First peek at GH:A gameplay   Thu Apr 17, 2008 3:33 pm

I'm totally buying this game.
jocolor
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LegendaryDarkKnight
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PostSubject: Re: First peek at GH:A gameplay   Thu Apr 17, 2008 4:13 pm

Fugitive wrote:
How can they overchart that? Unless they make the sustain 20nps strumming parts and claim that the notes are just so fast it sounds like a sustain in the song. Razz
they could re-record
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Matthew
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PostSubject: Re: First peek at GH:A gameplay   Thu Apr 17, 2008 4:20 pm

Lol, I think the charts are kinda fun overcharted.
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PostSubject: Re: First peek at GH:A gameplay   Sat Apr 19, 2008 3:54 pm

Does anyone have a link to more gameplay, the other link was removed.
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Fugitive
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PostSubject: Re: First peek at GH:A gameplay   Sat Apr 19, 2008 6:52 pm

LegendaryDarkKnight wrote:
Fugitive wrote:
How can they overchart that? Unless they make the sustain 20nps strumming parts and claim that the notes are just so fast it sounds like a sustain in the song. Razz
they could re-record

That was the recorded version I was talking about... he was just playing it on medium in that vid, so it's obviously the version in the game....
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zenmusic
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PostSubject: Re: First peek at GH:A gameplay   Mon Nov 02, 2009 6:36 pm

I find this game impossible to play, because I 'll can't see the notes against the wild background patterns.... (and I have a very large HI-DEF TV)....

I'm about to toss this in the trash, searched for an option to fix it.... does everyone else find it no problem?
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